In update 13 a have added water to the world. The water is created using a reflection texture and a refraction texture that are applied to the water surface. The textures are distorted and animated by two DuDv maps. There are also specular light reflections on the surface, the surface normal is calculated using two normal maps.
I wanted to do a small project in the Unity 5 game engine to learn some of the basics. This it what I came up with after around 10 hours of work.
It is a simple FPV quadcopter racing simulator. You control a small and agile quadcopter using the analog joysticks on a game-controller. A real RC simulator transmitter can also be used. It is possible to fly both in first person or in third person. There are not many quadcopter simulators or games out there, maybe it would be interesting to add more features and make this a more like a complete game/racing experience?
Made some progress with my graphics engine. In this video I show a simple menu. I have also added a lot more content to the world, like trees, rocks and more flowers to make it more interesting. There is also a very simple physics engine that controls the behavior of moving entities. This is demonstrated by the (very unrealistic) sliding crates and barrels in the video.
This is another 3D graphics engine I have made using modern OpenGL, Java and LWJGL 3.0. I wanted to make something a little more realistic than my previous project, “Tile World 3“. So far I have made a simple terrain using a height map and implemented multitexturing using a blend map. There is also a first person camera that can walk around on the terrain, the “player” can jump and respond to physics. This “graphics engine” will be the platform for more experiments in the future. For example I want to try water rendering with reflations and particle systems.
I will upload a new version of the runnable application to this page every time I make any progress. Try them yourself! The demo requires Java and a decent graphics card to work.
Tile world 3 is a game demo a have made using Java and LWJGL. The demo is programmed using modern OpenGL with GLSL shaders. The user controls a first person camera, and can explore the world by walking, running, swimming, jumping and sneaking using the mouse and keyboard or a XBox360 controller. The demo features simple 3D collision handling and some simple animations. This is a very interesting and very educational project, so I will probably continue working it and ad more features.
“Pickin’ Sticks” is an old classic computer game. This is my version of the game that I made in Java almost two years ago in the beginning of 2013. Now a have made some videos of it. The purpose this game to learn more about how object oriented programming and 2D graphics work in Java. The playable game is available for download. Read more here.
To extend the life span on LiPo batteries, they should be stored at the correct voltage. Most hobby chargers have a build in program for storage charging LiPo batteries, but mine did not. So I desired to make my own. Read more about how I made it on the DIY LiPo storage discharger page