Water rendering in Realization Engine v13

In update 13 a have added water to the world. The water is created using a reflection texture and a refraction texture that are applied to the water surface. The textures are distorted and animated by two DuDv maps. There are also specular light reflections on the surface, the surface normal is calculated using two normal maps.

More info here: http://axelsdiy.brinkeby.se/?page_id=1006

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