This is another 3D graphics engine I have made using modern OpenGL, Java and LWJGL 3.0. I wanted to make something a little more realistic than my previous project, “Tile World 3“. So far I have made a simple terrain using a height map and implemented multitexturing using a blend map. There is also a first person camera that can walk around on the terrain, the “player” can jump and respond to physics. This “graphics engine” will be the platform for more experiments in the future. For example I want to try water rendering with reflations and particle systems.
I will upload a new version of the runnable application to this page every time I make any progress. Try them yourself! The demo requires Java and a decent graphics card to work.