Monthly Archives: July 2015

Particle systems in Realization Engine

Version 19 of my graphics/game engine project demonstrates particle systems with fire, smoke, falling leaves, and snow. All entities (objects) also support normal maps. This makes it possible to make rough and uneven surfaces look more realistic. There is also multiple skyboxes that can be faded and mixed independently. Watch the video or try it yourself:
Realization Engine downloads page
Realization Engine project page